It’s been a busy month, but that doesn’t mean I wasn’t able to find some downtime and crank out a few more maps! I’m continuing to prioritize maps that see a lot of use by today’s playerbase, so I thought it would be a good time to tackle Western and Eastern Adoulin, as well asContinue reading “Adoulin, Yorcia Weald, & Lots of Gates”
It’s been a bit of a slow/busy week, but I still managed to crank out the Windurst maps and started on Yorcia Weald (not showing that one just yet). Tackling an Adoulin field map also got me into a fun groove of trying some icons for colonization rieves.
I wrapped up the San d’Orian collection of maps a day or so ago, and glad I did, because it was actually really boring and time-consuming to make. Turns out hundreds of vertical and diagonal lines aren’t fun to draw. Add that to list of things I don’t like about San d’Oria already. 😛 OneContinue reading “The San d’Oria Suite and Yuhtunga Jungle”
One of the goals of Remapster is to dig into the excellent community resources that have been created over the life of FFXI and utilize them to render extremely useful maps that don’t detract from the “legacy feel”. I felt Giddeus was a great subject for pulling some of those resources into something that lookedContinue reading “The Giddeus Experiment”
Finished a few more of the Bastok maps – time for Metalworks!
I kicked off the remapster project yesterday in a reddit post, and showcased the first HD map, Bastok Markets. I got a lot of great feedback and enthusiasm, and I’m excited to start this journey. I’ve always wanted to contribute to the FFXI modding community, and this provides me a great opportunity to improve myContinue reading “Project Kick-Off + First Map”